Gamefest 2007, the annual Microsoft Game Technology Conference,
Microsoft Corp. today announced the highly anticipated
winners of its Dream-Build-Play game development contest,
which encouraged experienced game developers and enthusiasts
to create innovative and fun-to-play video games for Windows
or Xbox 360 platforms using XNA Game Studio.
a surprise announcement during the keynote address, an
astounding four winners were invited to publish their
games on Xbox LIVE Arcade. Tied for first place were David
Flook of Ontario, Canada, and James Silva of New York
with their respective games: "Blazing Birds,"
an action-packed, robotic sports game modeled after the
game of badminton, and "The Dishwasher: Dead Samurai,"
a highly stylized game of mayhem and revenge.
their accomplishments, Flook and Silva were offered publishing
contracts with Xbox LIVE Arcade, $10,000 each and several
other prizes. Steve Olofsson of Sweden and Daniel McGuire
of the United Kingdom received honours as runners-up for
their games: "Gravitron Ultra" and "Yo
Ho Kablammo!" respectively. Because of the amazing
creativity demonstrated by these top four winners, the
Xbox LIVE Arcade team also extended invitations to publish
on Xbox LIVE Arcade to Olofsson and McGuire, along with
$5,000 and other prizes.
total of 16 others were recognised with third-place honours.
More than 4,500 members of the gaming community from more
than 100 countries had enrolled in the Dream-Build-Play
games we received in the Dream-Build-Play competition
are truly inspiring," said Chris Satchell, general
manager of the XNA organization at Microsoft. "Created
in just four short months using XNA Game Studio, these
games demonstrate an incredible range of innovation, fun
gameplay and technical achievement."
uncovered some remarkable talent with this contest and
are pleased to include these original creations in our
diverse library of games on Xbox LIVE Arcade," said
Bryan Trussel, director of content and portals for Microsoft
Casual Games. "It''s aspiring, independent developers
like these who are really driving our industry."
XNA Game Studio
has seen a surge of momentum this past year, with more
than 400,000 downloads of the tool and adoption by nearly
200 academic institutions globally since its release last
December. In addition to the XNA Creators Club Online
community, more than 50 new community sites in numerous
languages have emerged around the world in support of
XNA Game Studio, pushing the boundaries of game development
further toward Microsoft''s vision of true collaboration